Bravely Default’s Success In The West Is Making Square Enix Rethink Their JRPGs

kitsuta:

“For the new games we’ll be developing from this point on, while this may sound a bit extreme, we’ve been talking about making them as heavy JRPGs. I believe that way, we can better focus on our target, which will also bring better results.”

Today Square Enix learned that making games with designed around a core set of fun mechanics is more profitable than throwing a bunch of random stuff in to appeal to “the masses.”

Now if only everyone else would learn that.

Saw this earlier and OH MY DEAR GOD FINALLY.

first can I get a DUUUUHHHH? It’s better late than never but have these people ever googled their games in English search? Seriously? I’ve been in JRPG gaming fandom (s) from pretty much it’s US origin and we’re just now noticed as a ‘thing’? Probably good they didn’t find SOME of the things we produced with Square characters I guess… >>;

It restores some faith in SE a little though that they’re the first of the ‘big guys’ to come out publicly with the admission that chasing the wider market makes games…what’s that? OH! SHITTIER! So yeah, applause for Squeenix today, it’s about damn friggin time. 🙂

Now make more awesome games and port them straight over, especially the weird spinoffs we’ve always wanted those.

Bravely Default’s Success In The West Is Making Square Enix Rethink Their JRPGs

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